GALERIA: Esta imagen esta modelada en 3d . las texturas he optado por poner oxidos , y con un bump(relieve) de oxido para resaltar, el suelo de hormigon sucio 300*300 . La iluminación he jugado con varias opciones. vray para la zona de atras q son cristaleras en la que entra la luz( nocturna en este caso o luz diurna) . y para la zona de vias , en los florescentes vray visible , efecto de florescente y photmetric.
GALLERY: This image is modeled in 3D. textures have chosen to put oxides, and a bump (relief) oxide to highlight the dirty concrete floor 300 * 300. The lighting I've played with several options. vray back to the area of q are windows in which light enters (in this case night or daylight). and the area of roads in the florescent vray visible, florescent and photmetric effect.
GALLERY: This image is modeled in 3D. textures have chosen to put oxides, and a bump (relief) oxide to highlight the dirty concrete floor 300 * 300. The lighting I've played with several options. vray back to the area of q are windows in which light enters (in this case night or daylight). and the area of roads in the florescent vray visible, florescent and photmetric effect.
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