
Puente Romano
Descripcion: Puente modelado en 3d max . la curva del puente es un caja, que con un booleano esferico le he dado esa curva, la textura es un store, seguidamente el terreno es una( nurbs de superficie por puntos )moviendolos , les he dado , ese toque al terreno. El rio esta echo line (linea) y luego (loft) para que haga como especie de recorrido , textura del rio agua , para el reflejo (reflaccion de cristal)para que refelje el agua con la foto fija , los cabalos son objetos. La iluminacion esta retocada en photoshop.
Roman bridge
Description: Bridge modeling in 3d max. the curve of the bridge is a box with a boolean that I have given spherical curve, the texture is a store, then the field is a (NURBS surface by dots) moving them, I have given, that touch the ground. The river is cast line (line) and then (loft) to do such kind of journey, the river water texture to the reflection (reflaccion glass) to refelje water with still photography, the cabalos are objects. The lighting is retouched in photoshop.
Roman bridge
Description: Bridge modeling in 3d max. the curve of the bridge is a box with a boolean that I have given spherical curve, the texture is a store, then the field is a (NURBS surface by dots) moving them, I have given, that touch the ground. The river is cast line (line) and then (loft) to do such kind of journey, the river water texture to the reflection (reflaccion glass) to refelje water with still photography, the cabalos are objects. The lighting is retouched in photoshop.